Project cooperationUpdated on 23 July 2025

Circularity XR application

Anestis Papadopoulos

CSO at Pi tech

Katerini, Greece

About

Activities

  • Youth/Students introduce to the XR application and its circular economy sections.

  • They explore the sections Re-invent Systems, Pre-Use, Use, and Post-Use.

  • They complete interactive scenarios on plastic bottles, mobile phones, food waste, and sustainable fashion.

  • They share their results and reflected on the decisions that led to better circular outcomes.

  • They participate in a discussion about how the same ideas can be applied in real life.

Educational Value

  • Promotes experiential and visual learning through immersive technology.

  • Makes circular economy concepts easier to understand through practical scenarios.

  • Encourages students to think critically about the consequences of their choices.

  • Supports collaboration, discussion, and reflection after the digital activity.

  • Shows how digital tools can make sustainability education more engaging and inclusive.

Type

  • Coordinator looking for partners

Organisation

Pi tech

Company (out of the construction ecosystem)

Katerini, Greece

Similar opportunities