ISE Open Innovation Challenge 2026

3–17 Feb 2026 | Barcelona, Spain

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ChallengeUpdated on 10 December 2025

Gamified MUSE Experience

Digital content curator at MUSE - Museo delle Scienze

Trento, Italy

About

A gamification project aimed at creating an integrated online and onsite experience that engages the public before, during, and after the visit, stimulating participation, curiosity, and active involvement. Through strong storytelling and storydoing, people become protagonists of a mission that unfolds between MUSE and its territorial branches, shaping a widespread journey that enhances the entire museum ecosystem. Challenges, interactive content, rewards, and trackable progress foster an ongoing relationship with the public, transforming the museum experience into a dynamic and interactive discovery that brings together learning, emotion, and play.

Topic

  • Content creation
  • Design / User Interface / User Experience (UX)
  • Gamification
  • GIS (Geographical Information Systems)
  • Multimedia
  • Unified Communications & Education Technology
  • Virtual Reality/ Augmented Reality / Mixed Reality (VR/AR/MR)

Type

  • Proof of concept/pilot testing
  • Co-development

Organisation

MUSE - Museo delle Scienze

Public Entity

Trento, Italy

Similar opportunities

  • Challenge

    Digital solutions for the new permanent exhibition

    • Audio
    • Robots
    • Holograms
    • Multimedia
    • Audiovisual
    • Acquisition
    • Broadcast AV
    • Computer Vision
    • Co-development
    • Content creation
    • Wireless Networks
    • Digital and Staging
    • Internet of Things (IoT)
    • NFT (Non-Fungible Token)
    • Proof of concept/pilot testing
    • Video processing. encoding, tagging
    • Design / User Interface / User Experience (UX)
    • Digital Signage and DooH (Digital Out Of Home)
    • Virtual Reality/ Augmented Reality / Mixed Reality (VR/AR/MR)

    Davide Dalpiaz

    Digital content curator at MUSE - Museo delle Scienze

    Trento, Italy

  • Challenge

    GAMIFICATION in the Museum of the FUTURE

    • Audiovisual
    • Gamification
    • Client-provider collaboration (commercial agreement)
    • Virtual Reality/ Augmented Reality / Mixed Reality (VR/AR/MR)

    Michaela Zingerle

    Coordinator for Third-Party Funding at Universalmuseum Joanneum Gmbh

    Graz, Austria

  • Challenge

    Multisensorial technologies

    • Audio
    • Voice
    • Multimedia
    • Audiovisual
    • Connectivity
    • Gamification
    • Co-development
    • Content creation
    • Audiovisual Big Data
    • Image analysis and tagging
    • Artificial Intelligence (AI)
    • Proof of concept/pilot testing
    • Video processing. encoding, tagging
    • Design / User Interface / User Experience (UX)
    • Virtual Reality/ Augmented Reality / Mixed Reality (VR/AR/MR)

    Susanna Kamph

    Xplore Studio Leader at Xplore Studios

    Barcelona, Spain