ChallengeUpdated on 14 November 2025
GAMIFICATION in the Museum of the FUTURE
Coordinator for Third-Party Funding at Universalmuseum Joanneum Gmbh
Graz, Austria
About
The Universalmuseum Joanneum (UMJ) preserves more than five million cultural, natural, and artistic objects across 20 museums and a zoo. Its strategic priority is to use digital innovation to strengthen public engagement and build meaningful connections with diverse audiences.
The Universalmuseum Joanneum faces the challenge of moving beyond digitization for research toward creating interactive, personalized, and emotionally engaging experiences—especially for younger, digitally fluent visitors. This shift requires transforming the museum from a static display space into a participatory cultural environment where visitors contribute, explore, and co-create narratives.
To achieve this, UMJ seeks to advance from documentation-focused tools to innovative applications of gaming, EdTech, XR, and tourism technologies. Key objectives include:
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Embedding collections in cross-media storytelling that bridges digital and physical spaces
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Enabling interactive participation to deepen motivation and learning
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Integrating game mechanics such as quests, rewards, and collaboration
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Developing hybrid formats that allow flexible on-site and online access
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Lowering barriers to entry for audiences with limited previous museum engagement
The overarching vision is to evolve UMJ into an inclusive, immersive cultural space that blends analogue, digital, and hybrid experiences. Emotional storytelling and playful exploration will encourage repeat visits while connecting the museum’s diverse sites into a coherent overall experience.
Accessibility is a core principle. All formats must be barrier-free, ensuring participation regardless of age, background, or mobility. Technology serves as a tool for empathy, interaction, and dialogue—not an end in itself. With this approach, UMJ aims to position itself as a European flagship museum, fostering creativity, empowerment, and contemporary relevance within a competitive leisure environment.
This call invites solutions that advance this vision through user-friendly, mature, cost-effective, and sustainable designs—ensuring meaningful visitor experiences and a resilient digital transformation.
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Evaluation Criteria
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User-friendliness (30%)
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Maturity of the solution (30%)
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Cost framework (20%)
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Future-proofing / sustainability (20%)
Topic
- Audiovisual
- Gamification
- Virtual Reality/ Augmented Reality / Mixed Reality (VR/AR/MR)
Type
- Client-provider collaboration (commercial agreement)
Organisation
Similar opportunities
Challenge
- Multimedia
- Gamification
- Co-development
- Content creation
- Proof of concept/pilot testing
- GIS (Geographical Information Systems)
- Unified Communications & Education Technology
- Design / User Interface / User Experience (UX)
- Virtual Reality/ Augmented Reality / Mixed Reality (VR/AR/MR)
Davide Dalpiaz
Digital content curator at MUSE - Museo delle Scienze
Trento, Italy
Challenge
The Living Museum: AI-Powered Curation of User-Generated Content
- Streaming
- Multimedia
- Gamification
- R+D Services
- Content creation
- Wireless Networks
- Image analysis and tagging
- Artificial Intelligence (AI)
- Proof of concept/pilot testing
- Video processing. encoding, tagging
Pedro Costa
General Manager at Moco Museum Barcelona
Barcelona, Spain
Challenge
Digital solutions for the new permanent exhibition
- Audio
- Robots
- Holograms
- Multimedia
- Audiovisual
- Acquisition
- Broadcast AV
- Computer Vision
- Co-development
- Content creation
- Wireless Networks
- Digital and Staging
- Internet of Things (IoT)
- NFT (Non-Fungible Token)
- Proof of concept/pilot testing
- Video processing. encoding, tagging
- Design / User Interface / User Experience (UX)
- Digital Signage and DooH (Digital Out Of Home)
- Virtual Reality/ Augmented Reality / Mixed Reality (VR/AR/MR)
Davide Dalpiaz
Digital content curator at MUSE - Museo delle Scienze
Trento, Italy