ISE Open Innovation Challenge 2026

3–17 Feb 2026 | Barcelona, Spain

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ChallengeUpdated on 24 November 2025

Next generation retail solutions

Xplore Studio Leader at Xplore Studios

Barcelona, Spain

About

We are seeking innovative solutions to redefine retail spaces. Our aim is to elevate the physical experience by leveraging cutting-edge concepts and technologies in existing or temporary spaces. We envision creating engaging, fluid, and personalized shopping journeys that captivate visitors, while maximizing engagement and activation by intelligently presenting our full product range and service offer, transcending traditional space limitations. This initiative seeks to seamlessly integrate customers into a richer, more accessible omnichannel ecosystem.

The solutions should leverage leading technology to deliver the convenience, customization, and immersive experiences modern shoppers expect in both online, in-store and pop-up environments.

Topic

  • Artificial Intelligence (AI)
  • Audio
  • Audiovisual
  • Audiovisual Big Data
  • Broadcast AV
  • Connectivity
  • Content creation
  • Design / User Interface / User Experience (UX)
  • Digital Signage and DooH (Digital Out Of Home)
  • Identity management
  • Internet of Things (IoT)
  • Virtual Reality/ Augmented Reality / Mixed Reality (VR/AR/MR)

Type

  • Proof of concept/pilot testing
  • Co-development

Organisation

Xplore Studios

Corporation

Barcelona, Spain

Similar opportunities

  • Challenge

    Multisensorial technologies

    • Audio
    • Voice
    • Multimedia
    • Audiovisual
    • Connectivity
    • Gamification
    • Co-development
    • Content creation
    • Audiovisual Big Data
    • Image analysis and tagging
    • Artificial Intelligence (AI)
    • Proof of concept/pilot testing
    • Video processing. encoding, tagging
    • Design / User Interface / User Experience (UX)
    • Virtual Reality/ Augmented Reality / Mixed Reality (VR/AR/MR)

    Susanna Kamph

    Xplore Studio Leader at Xplore Studios

    Barcelona, Spain

  • Challenge

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    • Robots
    • Holograms
    • Multimedia
    • Audiovisual
    • Acquisition
    • Broadcast AV
    • Computer Vision
    • Co-development
    • Content creation
    • Wireless Networks
    • Digital and Staging
    • Internet of Things (IoT)
    • NFT (Non-Fungible Token)
    • Proof of concept/pilot testing
    • Video processing. encoding, tagging
    • Design / User Interface / User Experience (UX)
    • Digital Signage and DooH (Digital Out Of Home)
    • Virtual Reality/ Augmented Reality / Mixed Reality (VR/AR/MR)

    Davide Dalpiaz

    Digital content curator at MUSE - Museo delle Scienze

    Trento, Italy

  • Challenge

    GAMIFICATION in the Museum of the FUTURE

    • Audiovisual
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    • Client-provider collaboration (commercial agreement)
    • Virtual Reality/ Augmented Reality / Mixed Reality (VR/AR/MR)

    Michaela Zingerle

    Coordinator for Third-Party Funding at Universalmuseum Joanneum Gmbh

    Graz, Austria