Updated on 12 May 2026
Circularity XR application
CSO at Pi tech
Katerini, Greece
About
Activities
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Youth/Students introduce to the XR application and its circular economy sections.
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They explore the sections Re-invent Systems, Pre-Use, Use, and Post-Use.
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They complete interactive scenarios on plastic bottles, mobile phones, food waste, and sustainable fashion.
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They share their results and reflected on the decisions that led to better circular outcomes.
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They participate in a discussion about how the same ideas can be applied in real life.
Educational Value
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Promotes experiential and visual learning through immersive technology.
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Makes circular economy concepts easier to understand through practical scenarios.
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Encourages students to think critically about the consequences of their choices.
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Supports collaboration, discussion, and reflection after the digital activity.
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Shows how digital tools can make sustainability education more engaging and inclusive.
Attached files
Similar opportunities
Project cooperation
Verification Infrastructure for Verifiable Sustainability and Operational Transparency
Bircan HERDEM
Founder & Systems Designer at One Esse
eskisehir, Türkiye
Project cooperation
Traceability & Digital Product Passports for Circular Value Chains
Maria Alejandra Leon
EU Project Manager at Circularise
Den Haag, Netherlands
Expertise
María Martha Barroso Quiroga
European Projects Coordinator (Horizon Europe) at INSTITUTO TECNOLOGICO DEL EMBALAJE TRANSPORTE Y LOGISTICA
Valencia, Spain