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Project cooperationUpdated on 1 June 2026

Mars exploration

Partnerships at GeoAR

Auckland, New Zealand

About

Building digital realities in extraterrestrial domains: Using gaming to explore the surface of Mars

Concept: We aim to create a digital world on the surface of Mars, using a conceptual Mars sample return mission (LifeSpringsMars) as a basis for a new research and educational tool centered in Gusev Crater, Columbia Hills, Mars. By combining realistic geologic, physical, and engineering constraints in a video game environment, players will simulate the challenges faced during space exploration, with the goal of successfully collecting unique geologic materials in the search for ancient extraterrestrial life. From initial decisions around a sample recovery vehicle (e.g. helicopter or rover), to successfully collecting targeted, small, irregularly shaped samples with varied physical properties, players will face increasing levels of difficulty and can learn through experimentation while aided by tutorials and demonstrations using real Mars data and Earth analogues.

Game design is intended to include real physical constraints to 1) provide simulation data that can feed back to researchers developing surface exploration strategies; 2) create a mechanism for public engagement through digital citizen science; and 3) educate the next generation of STEM scientists through a fun and engaging digital platform.

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