Register
Register
Register

PartnershipUpdated on 6 January 2026

Serious games and gamification for inclusivity

Professor at Kaunas University of Technology

Kaunas, Lithuania

About

We have a strong track record in serious games and gamification for inclusive learning, using an MDA (Mechanics–Dynamics–Aesthetics) approach to align gameplay with clearly defined learning outcomes and diverse learner profiles. Our designs combine collaboration, time-based challenges, and narrative/audio-visual storytelling with accessibility-first choices—simple interactions, clear feedback, and supportive scaffolding—so that learners with different abilities, backgrounds, and confidence levels can participate meaningfully. We have applied these principles across contexts such as gamified programming education, digital escape rooms, and learning activities tailored to adult and senior learners, emphasizing motivation, autonomy, and psychological safety while reducing barriers to entry.

Technically, our experience spans the full pipeline from concept and prototyping to deployment and evaluation, including AI-enabled personalization (e.g., adaptive difficulty and step-by-step guidance), behavior-changing game loops grounded in evidence-based self-management and education, and behavioral data collection and analytics (self-assessments, in-app quizzes, activity tracking) to monitor progress and inform iterative improvement. We integrate instructional design and MOOC-linked resources to support blended delivery, and we prioritize rigorous evaluation and reporting through built-in feedback, progress checks, hinting strategies, and structured post-game reflection—ensuring that inclusivity is not only a design intention, but a measurable outcome reflected in engagement, learning gains, and user experience across diverse groups.

Organisation

Kaunas University of Technology

University

Kaunas, Lithuania

Similar opportunities