Immersive experiences are advancing fast on the visual side, but the audio layer stays flat: stereo sound disconnected from the 3D scene, and no room acoustics reacting to a dynamic environment. atmoky closes that gap with three production ready technologies.
trueSpatial is a real time spatial audio rendering engine delivering patented binaural and loudspeaker output. It integrates directly into production workflows via plugins for FMOD, Wwise, Unreal Engine and Unity, plus native and web SDKs for custom pipelines. Lightweight, cross platform across desktop, mobile, XR and consoles, and CPU efficient enough for on device deployment. Shipping in 100+ titles.
trueAcoustics simulates physically accurate room acoustics in real time with zero prebaking. Where geometry changes dynamically, through listener movement, scene transitions or live capture, trueAcoustics adapts on the fly based on materials, geometry and source and listener positions. Critical for interactive and live use cases where offline preprocessing is not an option.
trueVenue takes the same engine into physical venues: authoring inside an acoustic digital twin, so speaker coverage, spill and reverberation can be heard and validated before hardware is installed, then run live with auto calibration and directivity control. For theme parks, museums, VR training facilities and large venues.
No research phase. It ships as SDKs and plugins, and is already deployed in games, XR and location based entertainment.
Founded 2020 in Graz as a university spin off, backed by a national deep tech grant. Two granted patents.
We are looking for game and XR studios, venue operators, system integrators and research partners.
https://atmoky.com
https://atmoky.com/demos/
https://developer.atmoky.com