Updated on 8 September 2026
Music composition and Wwise implementation for games
Film and Game Composer - Sound Designer at ZoeComposer
Bogota, Colombia
About
Original music, sound design and Wwise implementation done by one person, so adaptive music is designed around how it behaves in the build and not just how it sounds in a bounce. Four released titles: GUANO and CLTRS on Steam, plus two more on itch.io. Trained in game audio at Université de Montréal.
Organisation
Similar opportunities
Product
atmoky trueSpatial: real time spatial audio engine for games, XR and interactive media
- Tech
- Buyer
- License partner
- Creative Industries
- Re-Seller / Wholesaler
- Demonstration / Pilot projects
Markus Zaunschirm
Founder and CEO at atmoky GmbH
Graz, Austria
Expertise
Florian Pilz
YouTuber, Social Media Personality at AudioPilz
Vienna, Austria
Project cooperation
Austria × Japan: Music, Innovation & Local Perspectives
Burcu Taspinar
Data Scientist at Local Perspectives
Linz, Austria