ISE Open Innovation Challenge 2026

3–17 Feb 2026 | Barcelona, Spain

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ChallengeUpdated on 6 November 2025

Open Digital Learning: Empowering Teachers, Engaging Students, Strengthening Communities

Distributed Innovation Projects Manager at SUARA COOPERATIVA

BARCELONA, Spain

About

From Suara’s Social Digital Lab, we want to drive a new approach to educational digitalization that places both students and teachers at the center of the process. The classic model of digital whiteboards, Chromebooks, or closed platforms does not guarantee deep or inclusive transformation. We need to open a new path: meaningful digitalization that improves learning and well-being, turning technology into a living, creative, and inclusive tool.

We are looking for solutions that enable teachers and students to co-create digital experiences in the classroom in an open, critical, and inclusive way — going beyond closed tools and allowing customization, experimentation, and real connectivity between the educational community and technology.

We are seeking solutions that:

  • Enable teachers to design, adapt, and share digital learning experiences according to their context, without requiring advanced technical skills.

  • Give students space to choose, experiment, and actively build their learning.

  • Foster real collaboration among teachers, students, and the educational community — not only as technology consumers.

  • Ensure accessibility, inclusion, and digital equity, adapting to contexts with limited connectivity or older devices.

  • Guarantee privacy, safety, and digital well-being, especially when involving minors’ data or AI usage.

  • Integrate with the existing educational ecosystem (LMS, platforms, digital environments) through open standards (LTI, xAPI, etc.).

Specific challenges to address

  • How can we empower teachers to create more open and participatory digital learning experiences without needing advanced technical skills?

  • How can technology make students’ learning processes visible, connecting reflection, experimentation, and formative assessment?

  • How can we design inclusive digital environments that do not exclude due to access, ability, or socio-economic context?

  • How can digital technology strengthen the educational community instead of isolating it?

Expected impact

  • Teachers shifting from content transmitters to designers of learning experiences.

  • Students empowered as digital creators, not just consumers.

  • Improved digital well-being and positive classroom climate.

  • Transferable knowledge for other schools and educational contexts.

  • Contribution to the debate on meaningful, ethical digitalization in education.

Topic

  • Artificial Intelligence (AI)
  • Cybersecurity / Data Security / Cryptography
  • Design / User Interface / User Experience (UX)
  • Edge / Cloud computing
  • Gamification
  • Open Source
  • Unified Communications & Education Technology
  • Virtual Reality/ Augmented Reality / Mixed Reality (VR/AR/MR)

Type

  • Proof of concept/pilot testing
  • Co-development
  • Client-provider collaboration (commercial agreement)
  • Free tools/sharing resources
  • Horizon Europe's project consortium

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