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ExpertiseUpdated on 24 September 2026

Gamification & Immersive Digital Solutions for Youth Disaster Preparedness | Horizon Europe CL3

CEO at CyberZen

Kyiv, Ukraine

About

Target Horizon Europe call:
HORIZON-CL3-2027-01-DRS-02 — Societal resilience, engagement of the younger generations and digital innovation for disaster resilience

CyberZen is interested in joining a consortium for this call as a technology partner, contributing expertise in gamification, serious games, immersive technologies and interactive digital solutions for younger generations.

Our expertise includes:

• Gamification & serious games – missions, challenges, progression, rewards, social mechanics and team-based engagement
• Interactive learning & skill development – digital learning-by-doing experiences designed to support preparedness skills and active participation
• VR/MR & immersive scenarios – interactive simulations and scenario-based training experiences
• Mobile applications – participant-facing applications, UX/UI and digital engagement tools
• AI-enabled user interaction – personalised guidance, adaptive interfaces and interactive feedback
• Wearable & sensor integration – integration of physiological, behavioural and interaction data where relevant to the use case
• Multimodal data integration – combining heterogeneous user and interaction data to support adaptive digital experiences
• Prototyping & validation – development of pilot-ready digital solutions and support for real-world testing

CyberZen has experience in neurogaming, biofeedback and gamified digital interventions, including pilot experience with adolescents in Spain.

For this call, we are particularly interested in collaborating on solutions combining gamification, interactive learning, serious games, social engagement and immersive scenarios to support disaster-risk awareness, preparedness skills and active participation among younger generations.

We are open to joining an existing consortium and taking responsibility for a defined technical task or work package covering gamification, serious games, mobile/immersive applications, user-facing AI, multimodal integration, prototyping and pilot implementation.

Field

  • Information Science and Engineering
  • Digital and Enabling Technologies

Organisation

CyberZen

Company

Kyiv, Ukraine

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