Updated on 24 September 2026
Gamification & Immersive Digital Solutions for Youth Disaster Preparedness | Horizon Europe CL3
CEO at CyberZen
Kyiv, Ukraine
About
Target Horizon Europe call:
HORIZON-CL3-2027-01-DRS-02 — Societal resilience, engagement of the younger generations and digital innovation for disaster resilience
CyberZen is interested in joining a consortium for this call as a technology partner, contributing expertise in gamification, serious games, immersive technologies and interactive digital solutions for younger generations.
Our expertise includes:
• Gamification & serious games – missions, challenges, progression, rewards, social mechanics and team-based engagement
• Interactive learning & skill development – digital learning-by-doing experiences designed to support preparedness skills and active participation
• VR/MR & immersive scenarios – interactive simulations and scenario-based training experiences
• Mobile applications – participant-facing applications, UX/UI and digital engagement tools
• AI-enabled user interaction – personalised guidance, adaptive interfaces and interactive feedback
• Wearable & sensor integration – integration of physiological, behavioural and interaction data where relevant to the use case
• Multimodal data integration – combining heterogeneous user and interaction data to support adaptive digital experiences
• Prototyping & validation – development of pilot-ready digital solutions and support for real-world testing
CyberZen has experience in neurogaming, biofeedback and gamified digital interventions, including pilot experience with adolescents in Spain.
For this call, we are particularly interested in collaborating on solutions combining gamification, interactive learning, serious games, social engagement and immersive scenarios to support disaster-risk awareness, preparedness skills and active participation among younger generations.
We are open to joining an existing consortium and taking responsibility for a defined technical task or work package covering gamification, serious games, mobile/immersive applications, user-facing AI, multimodal integration, prototyping and pilot implementation.
Field
- Information Science and Engineering
- Digital and Enabling Technologies
Organisation
Similar opportunities
Expertise
Adaptive Training & Skill Learning for Human–AI Collaboration | Horizon Europe CL4
- Life Sciences
- Digital and Enabling Technologies
- Information Science and Engineering
Natalia Linetska
CEO at CyberZen
Kyiv, Ukraine
Expertise
Human-Centred AI, Immersive Learning and Responsible Technology Adoption
- Life Sciences
- Social Sciences and Humanities
- Digital and Enabling Technologies
- Information Science and Engineering
Serap Uğur
Academician - Assitant Professor Doctor at Anadolu University
Eskisehir, Türkiye
Project cooperation
RESQ-XR: AI-Powered Extended Reality Training for Emergency Preparedness and First Aid
- Digital and Smart Health
- Partner seeks Consortium
- Ideation - identifying the project idea / Concept note/ Idea
Serap Uğur
Academician - Assitant Professor Doctor at Anadolu University
Eskisehir, Türkiye