Thursday, 16 April 2026 | 09:00 - 10:45
Metahuman Digital Characters for Previsualization
Location:Classroom (Frontier Building)Track:Masterclasses Day
This workshop focuses on creating production-ready digital characters using MetaHuman and Unreal Engine, specifically for film and television previz workflows. Attendees will learn how high-fidelity digital doubles can be used to explore performance, staging, and creative alignment early in production, enabling more informed decisions in the creative process. We’ll cover the Mesh to MetaHuman workflow (facial scanning), new updates to MetaHuman in Unreal Engine (parametric bodies, MHPKG file format), and simple Control Rig, Sequencer, and Cine Camera workflows.
1 speaker
Unreal Engine Educational Advisor