Virtual Production Gathering (VPG) 2026

14–16 Apr 2026 | Breda, Netherlands

Thursday, 16 April 2026 | 09:00 - 10:45

Metahuman Digital Characters for Previsualization

Location:Classroom (Frontier Building)Track:Masterclasses Day

This workshop focuses on creating production-ready digital characters using MetaHuman and Unreal Engine, specifically for film and television previz workflows. Attendees will learn how high-fidelity digital doubles can be used to explore performance, staging, and creative alignment early in production, enabling more informed decisions in the creative process. We’ll cover the Mesh to MetaHuman workflow (facial scanning), new updates to MetaHuman in Unreal Engine (parametric bodies, MHPKG file format), and simple Control Rig, Sequencer, and Cine Camera workflows.

1 speaker

  • Unreal Engine Educational Advisor