Virtual Production Gathering (VPG) 2026

14 – 16 Apr 2026 | Breda, Netherlands

Thursday, 16 April 2026 | 09:00 - 10:45

Metahuman Digital Characters for Previsualization

Location:Hs1.030 Classroom (Horizon South Building)Track:Masterclasses Day

IMPORTANT PREREQUISITE: You need to have a laptop for this Masterclass with UE 5.6 or 5.7 installed (make sure to enable MetaHuman Creator Core Data) + each attendee will need to have an Epic Games Account before attending the masterclass!

This workshop focuses on creating production-ready digital characters using MetaHuman and Unreal Engine, specifically for film and television previz workflows. Attendees will learn how high-fidelity digital doubles can be used to explore performance, staging, and creative alignment early in production, enabling more informed decisions in the creative process. We’ll cover the Mesh to MetaHuman workflow (facial scanning), new updates to MetaHuman in Unreal Engine (parametric bodies, MHPKG file format), and simple Control Rig, Sequencer, and Cine Camera workflows.

1 speaker

  • Unreal Engine Educational Advisor

Location image

Session location Hs1.030 Classroom (Horizon South Building)