Wednesday, 15 April 2026 | 11:20 - 12:00
Iterative Virtual Production: A DCC-First Workflow from Concept to LED
Virtual production is often associated with game-engine pipelines, but what happens when you keep the entire process inside standard DCC tools? This presentation explores a Chaos Arena–based workflow where virtual environments move directly from Blender, 3ds Max and Houdini to the LED volume, with look development and validation in Chaos Vantage. Powered by real-time ray tracing, Chaos Arena delivers physically accurate lighting, reflections and global illumination directly on the LED walls, enabling cinematographers to work with natural light behavior and predictable results on set. By eliminating the need to rebuild assets in a game engine, the same production-ready scenes are used from early concept through in-camera capture and into final VFX. The result is a highly iterative creative process. Directors, writers, DOPs and production designers collaborate closely with the CGI team using familiar tools, refining lighting, mood, composition and scale in real time, and testing decisions directly on the LED stage without breaking the pipeline.
2 speakers
Creative Director
Producer & Director