ServiceUpdated on 11 November 2025
XR Generalist
Senior XR Game Developer at Indie XR Games
Stockholm, Sweden
About
I am a passionate and versatile XR Generalist with over a decade of experience at the intersection of technology and creativity. My expertise spans the entire pipeline of real-time 3D application development, making me a one-stop solution for bringing your immersive ideas to life.
What I Bring to Your Project:
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End-to-End Development: From initial concept and design to final deployment and optimization, I can manage and execute the entire project lifecycle.
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Technical Proficiency: Deep expertise in Unity Engine and C#, with a strong foundation in 3D mathematics, graphics, and performance optimization for target platforms (Mobile, VR, Desktop).
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Cross-Platform XR Development: Proven experience in developing applications for Meta Quest, Pico, HTC Vive.
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Comprehensive Skill Set:
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Programming & Architecture: Solid software engineering practices, design patterns, and shader programming (HLSL/Shader Graph).
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3D Art & Asset Pipeline: Proficient in modeling, UV unwrapping, and texturing to ensure assets are game-engine ready.
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XR Interaction Design: Creating intuitive and engaging user interactions for augmented and virtual reality environments.
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Leadership & Collaboration: As a former team lead and CTO, I excel at bridging the gap between technical and creative teams, ensuring project vision is achieved on time and to the highest standard.
I am the ideal partner for:
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Building immersive Enterprise AR/VR training or visualization tools.
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Developing engaging Marketing and Brand Experiences.
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Creating functional Prototypes and MVPs to validate your concept.
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Providing expert consultation on your XR strategy and technical architecture.
Let's connect and discuss how we can build the future, together.
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- Research & Development
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