Lucia Pannese

CEO

imaginary srl

Milano, Italy

7 profile visitsRemoteTechnology/solution provider / Startup

Mathematician, passionate entrepreneur with a creative mindset, CEO imaginary, working on game-based tele-rehab since 13 years.

My organisation

Founded in 2004, imaginary stands at the forefront of Europe's serious gaming industry, renowned for crafting immersive environments tailored for physical and cognitive rehabilitation, now the cornerstone of our operations. With two decades of pioneering and innovative endeavors, Imaginary has been a stalwart in European Research, contributing to over 30 EU projects and numerous commercial ventures. Our expertise spans the entire spectrum from user-centric design to the development of game-based and immersive solutions, alongside rigorous evaluation processes. Recognition has followed suit, with multiple awards across diverse application domains and a rich tapestry of scientific publications. Our team embodies a diverse multicultural skill set, blending engineers, mathematicians, psychologists, and graphic designers in seamless collaboration. Over the past 12 years, our focus has shifted towards tele-rehabilitation, culminating in the creation of REHABILITY, a proprietary framework adaptable to various pathologies and equipped for integration with third-party sensors. With REHABILITY NEURO certified as a medical device, our singular dedication to this project has seen us cease all other initiatives to emerge as frontrunners in this specialized market niche.
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About me

Lucia Pannese (F) graduated in Applied Mathematics, has more than 20 years managing experience in innovation & research projects. In Feb 2004 funding partner of imaginary, a SME that stands at the forefront of Europe's serious gaming industry, renowned for crafting immersive environments tailored for physical and cognitive rehabilitation, now the cornerstone of our operations.

With two decades of pioneering and innovative endeavors and 15 international awards, imaginary has been a stalwart in European Research, contributing to over 30 EU projects and numerous commercial ventures. Co-authoring more than 50 scientific papers in international journals, books and publications, she is often invited at international conferences about Serious Games, enabling technologies and digital health.

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Skills

  • organisation
  • Management
  • Creativity
  • Languages
  • Problem solving
  • Research
  • goal orientation

Interests

  • Virtual care
  • interactive medical games
  • Telerehabilitation
  • Telemedicine
  • Longevity
  • Active ageing
  • lifestyle medicine