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Project cooperationUpdated on 27 July 2025

STAYHLTH-02: Behavioural interventions as primary prevention for Non-Communicable Diseases (NCDs) among young people - Gamification & Youth Engagement

Anestis Papadopoulos

CSO at Pi tech

Katerini, Greece

About

Pi Tech can design and implement the project’s youth-focused gamification framework, creating immersive, motivating, and developmentally appropriate digital experiences that strengthen health literacy, self-monitoring, and sustained behaviour change. Leveraging its expertise in behavioural design, serious games, and XR/AR environments, Pi Tech will translate evidence-based interventions into engaging challenges, rewards, and feedback loops tailored to diverse cultural and socio-economic contexts. Pi Tech will also ensure accessibility, co-design with young people, and integration with wearables and AI-driven personalisation models, creating an adaptive ecosystem that fosters autonomy, self-efficacy, and long-term habit formation.

Key Role Contributions

  • Develop gamified behaviour-change journeys with progressive challenges and reward systems

  • Create XR/AR micro-experiences for physical activity, stress reduction, and health education

  • Integrate real-time wearable data into personalised game loops and feedback dashboards

  • Apply youth-centred design with co-creation workshops in schools and youth centres

  • Ensure cultural, gender-sensitive, and intersectional adaptation of gamification elements

  • Build mechanisms that promote long-term engagement, habit tracking, and self-efficacy

  • Collaborate with educators and clinicians to align game mechanics with evidence-based interventions

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