HNN3.0

Project cooperationUpdated on 30 June 2026

Creative and Entertainment Games

R&D Advisor at Breda University of Applied Sciences

BREDA, Netherlands

About

There are three main areas of study:

  • Content of games – What do games contain? Studying everything from the graphics and gameplay to the embedded ideologies of game-worlds

  • Creation of games – What technologies, team dynamics, and other factors influence the success and quality of games?

  • Cultural context of games – How are games interacting with player and non-player communities? In what ways are video games acting for the benefit and/or detriment of society?

There are three lenses that are most used in examining these areas:

  • Narrative design and storytelling in video games

  • ‘World readability’ – user interface, experience, and level design theory and practice

  • Diversity and inclusion, driven by intersectional perspectives.

The artistic and entertainment aspects of the video game industry are critically under-researched when compared to serious/applied video games. Where research has happened, it is often held internally at companies, the sample sizes do not reflect the scale of the industry’s reach, or the methodology is hard to apply in working studios. The goal of the professorship is to make progress in addressing these problems, creating knowledge and expertise for students, lecturers, and developers.

As a long-term goal, the professorship aims to improve policy towards creative and entertainment games by championing the intrinsic value that entertainment brings to our lives: giving everyone time to play and access to entertainment should be seen as a metric of a healthy and well-balanced society.

Topic

  • DESTINATION 1: HORIZON-HLTH-2026-01-STAYHLTH-02: Behavioural interventions as primary prevention for Non-Communicable Diseases (NCDs) among young people
  • DESTINATION 1: HORIZON-HLTH-2026-01-STAYHLTH-03: Building public trust and outreach in the life sciences
  • DESTINATION 3: HORIZON-HLTH-2026-01-DISEASE-02: Innovative interventions to prevent the harmful effects of using digital technologies on the mental health of children and young adults
  • DESTINATION 4: HORIZON-HLTH-2026-01-CARE-01: Public procurement of innovative solutions for improving citizens' access to healthcare through integrated or personalised approaches

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